When Martin Heidegger raised the issue of Being, and Being-There (“Dasein”), I suspect he suffered a small chill, knowing the influence he would have on baseball board game design. I think he was trying to get us to be aware that we poor souls find ourselves thrust in a world as it is. What follows (briefly) is our Concern. Without our sense of time, we could have no concern. Here I am pressed for time, and therefore I am Concerned about the graphic look of this baseball board game I’m trying to lift up into its own Being-in-the-World.
As you can see, I’ve added the Dark Oval of Fate to the box cover. There’s a shadow under every pair of dice. How satisfying it is to know this, face this and make a decision! The thrust pierces through the veil, or, perhaps, we bend our épée on a fence post, not our opponent, while a beautiful woman in a ruffled outfit watches. I have ordered a prototype. Only you, dear reader, know what this graphical change symbolizes. May it lighten your Concern!
Please note, as a favor to you I did not use any semicolons in this post. O, how I wanted to!
In moments of pause, saith Camus, after Sisyphus has pushed his rock to the top of the hill, and it tumbles down again, he trudges down after it; and in that moment, before pushing it back up again, Sisyphus has his moment of triumph.
Things are happening in R-B-B-B-Land! Stay (trudge) tuned (trudge)!
I, and my massive shoulders, do thank you.
PS. I offer my apologies for using a semicolon.